Back in 2008, A2A Simulations released an aggressive concept to Flight Simulator X add-ons with the Accu-Sim Boeing 377 Stratocruiser. Accu-Sim bypassed the entire guts of the aircraft systems, and replaced it with it's own coding. This provided a level of realism flight sim fans were not used too. We were concerned that most would not want this high level of authenticity, so we offered the aircraft in two packages: The Aircraft and it's Accu-Sim Expansion pack. This way, those who just wanted a beautiful airplane to look at and fly without the deep modeling, could have it. Those who wanted more, could have that too. We estimated 1 in 5 would opt for Accu-Sim. To our surprise, 4 in 5 did from the first day it was released. This started what we now call the "Accu-Sim Revolution."
The biggest challenge we now faced was the demand for more Accu-Sim aircraft. The problem is, it was simply not possible to quickly deliver aircraft on this level of detail, however, our rate of delivery / quality of product is unsurpassed in the industry. This is a large reason why Accu-Sim has been so successful. Over the years, we released a P-47 Thunderbolt with a complete cockpit sound set, a Piper J3 Cub where you hand-start the engine, and the new core series of Accu-Sim birds (Supermarine Spitfire, P-40 Warhawk, and P-51 Mustang). We also released a later Captain of the Ship add-on to our flagship, Stratocruiser. Still, customers demanded more.
They asked "Can you Accu-Sim FSX?" and our answer was always "this is just not possible." Well, over the years and now with all this technology behind us, we found a way to get, what we call "A touch of Accu-Sim" to FSX. In early 2012 we released this new concept, and called it "Accu-Feel."
The name Accu-Feel was chosen because this best described what this product does. We managed to hook into the lower core of FSX using our Accu-Sim technology, and were able to make things happen without touching a single file in the FSX directory. This was critical because the program had to work in a way without interfering or altering 3rd party content. Our goal was to allow Accu-Feel to intelligently set itself up for any aircraft, yet also allow the customer the final say on everything by way of an easy-to-use in-game user interface.
Accu-Feel launched out of the gates unlike anything we have ever released before. It rocketed to #1 in online stores and just sat there for months. Today, almost one year later, it remains in the top ten. The reason is simple - customers / pilots were having fun with an all-new, powerful sound system and how it translated physics back to them. They also appreciated a program that worked hard for them, so they could just fly. And technically, Accu-Feel was solid and reliable. We had a winner.
Now we have the next generation of Accu-Feel, version 2, Air, Land and Sea. A quick read of this manual will show a lot of new and exciting features that we hope you come to love as much as we did in making it..