| Instant Object Maker is an easy-to-use tool for making simple 3D objects for
Flight Simulator.
Instant Object Maker allows creating realistic looking
objects using photographs or any other images. Simply outline individual
polygons composing the object on one or more photographs and put them together
to form a 3D object. Instant Object Maker automatically generates scenery and
texture files. The perspective correction function allows using photographs
taken at an angle. You can also paint your own images and construct 3D objects
that use them as textures. It takes just a few minutes to make simple objects like cars, trees and
simple houses. And flat billboards and signs take less than one minute. With
Instant Object Maker, everyone can add houses, hangars, vehicles and other
objects that look exactly like their real counterparts, instead of relying on
generic library objects. You can finally add your house to the scenery that
looks exactly like your house! Instant Object Maker is very easy to learn and use. In more complicated 3D
modeling tools, you first have to create an abstract-looking 3D model of your
object, then make textures with an image editor and then apply the textures to
the model to give it a realistic look. With Instant Object Maker, you cut
individual parts of your object directly out of photographs, so that they are
already textured. This makes it very easy to arrange individual parts to form
the object. You don't have to use any image editors, because Instant Object
Maker will automatically extract individual texture fragments out of your
photographs, convert them according to your settings, calculate the optimum FS
texture layout and produce the corresponding textures. And if you need to
retouch anything, you can simply edit the original photograph and have the
program rebuild the object. Making flat objects like road signs and billboards is even easier. All you
have to do is to draw the outline of the object on the photograph and tell
Instant Object Maker it's real-world size and position. Do you need to paint a
sign on a building or a hangar? Simply paint it with an image editor and use
Instant Object Maker to place it into the scenery. Instant Object Maker allows you to either place your object by entering
coordinates, or to create a library for use with Flight1's Instant Scenery
object placement program. By default, objects produced are in the FS2004 format and will work both with
FSX and with FS2004. If you are designing exclusively for FSX, you also have an
option to generate textures in the DXT5 format for better FSX performance. Instant Object Maker uses the ImageTool program found in the Flight Simulator
SDK. If you have FSX Deluxe edition, the SDK is already included and installed.
If you are using FS2004 or FSX Standard edition, please
download and install the FS2004 Terrain SDK which contains ImageTool. Program features: - Imports one or more images in JPG, GIF, PNG or BMP format.
- Allows making individual textured polygons by just outlining them on the
photograph.
- Perspective correction function for correcting perspective distortions
found on photographs taken at an angle.
- Offers 3D and wireframes views allowing you to combine and adjust
individual textured polygons to form a 3D object.
- Offers a full textured preview of the object inside the program.
- Options to specify the resolutions of individual texture fragments.
- Option to make individual polygons stay lit at night.
- Automatically calculates the optimum texture layout and generates
textures.
- Creates BGL files placing the object at the user-defined location.
- Alternatively creates libraries in BGL format for use with Flight1's
Instant Scenery program.
System requirements: - An OpenGL-compatible graphics card and drivers.
- FSX or FS2004.
- FSX or FS2004 SDK installed. FS2004 SDK can be used with the FSX
Standard Edition.
- At least 512MB of RAM recommended.
For FS2004 and FSX. |