| This brand new developed Railway Simulator introduces the worlds first ever
subway line going from New York beneath the Hudson-River to Newark. The original
route is almost equally split in underground and above ground sections. Coming
with excellent graphics this simulator also puts a lot of emphasis on original
physics of the train and wagons. Note: World of Subways Vol. 1 is a simulator in its own right and not an
add-on for existing train simulators. The label "World of Subways" will feature some of the most interesting Subway
Routes of the world for the PC. Vol.1 kicks off with the oldest underground
route, the route between New Jersey and New York City known as the PATH Route.
Further planned products are the BerlinSubway, London Underground and the Paris
Metro. Add-ons, such as new trains route extensions or new activities will also
be available in future. Route map: The New York Path Route, approx 50 kilometers long, connects the states of
New Jersey and New York . More than 40 % of the route is above ground. More of
its history can be found here >> Complete Feature List: Here´s what you can expect from the forthcoming THE PATH New York
Underground" route of "World of Subways". A feature list to be exited about. * Animated display monitors at stations.
* Random animated persons at stations
* Realistic shift service to schedule.
* Incident options which can happen during shift service.
* Intelligent and custom announcements
* Passenger volume dependend on time if day.
* Simulation of wear and tear caused by style of operation (can be selected via
options)
* Extensive scoring system, adding to the excitement and fun.
* Custom setting of destination display during operations.
* Opening doors to be seen from either inside or outside, controlled by the
player
* Doors can be openend seperately. Options are the doors on the right and left
side of the train. Of course you can also open both sides at the same time.
* Break Spark - Spaces in between the live rails can produce break sparks on the
current collectors which can be seen as lightning flashes and which can also be
heard. This is best to be seen in a tunnel as the tunnel walls will be lit for a
split second when this happens.
* Train vibration - as soon as the train starts moving, vibrations will take
effect on the train.
* Train swings - The train will start swinging the higher the speed. You will
especially get this kind of feel in the cab. Hard braking will also produce this
effect and the train will still be in a swinging motion when it has come to a
full stop.
* Configurable key commands - The player can freely configure keys to his
liking. He can for instance configure the key for the brake lever wherever he
wants.
* 3D - Cockpit with rotatable camera - allowing the player to look around. By
using a key stroke the view angle will be centered again.
* Free movement inside the train - While the train is stationary at a station
you will have the option to switch to an ego perspective inside the passenger
car. You can move by using keyboard commands, view angles can be controlled with
the mouse.
* Free movement on the station - you can get off the train at any station and
move around (ego perspective). There will also be some missions starting on the
platform of a station. The player will have to walk into to the train, into the
cab which is seperated from the passenger area by a door.
* Changing of cabs at a terminus - sometimes you will have to change the cabs
during a mission. You will have to do this at Hoboken at the weekends when shift
operation is active. The train driver has to leave the cab, the train and then
walk along the platform to the other end. He then gets into the train and cab
again to prepare for departure.
* Realistic lighting on the trains - Pixel lighting allows a correct display of
the amount of light. You probably know what it looks like when thinking of a
flashlight shining agains a wall. Pixel lighting allows the display of such
lighting effects as can already be seen in some ego shooter games. This effect
will amaze you when driving at night or through a tunnel. Physics: The physics have been developed considering the real life physics and as used
on training simulators. It also contains the vibrating of parts of the 3D
cockpit and the movement of the carriage in relation to its speed and brake
power. Another plus in terms of realism is the turning angle inside the cab. Graphics: The developed simulator is based on a modern 3D- engine. It is therefor
possible to calculate and use real time lighting in the tunnel systems by using
the numerous lights available. TML-Studios also use various shader - models. In the following screenshot you
can see details of a track on the outside view. You can clearly see the 3
dimensional gravel which have been created through Parallax - Mapping. In
addition a Specular - Map shows the realistic shining effect of the gravel. Switchable Motion - Blur evokes a fascinating feel for speed. Riding through a tunnel you will see how the lights will take effect on the
cockpit. If the cockpit is at a tunnel light it will be directly lit. A few
seconds later the cockpit is dark again. To get a better impression you can see
three cuboids which simulate the cockpit in motion.The front one is at a tunnel
light and gets a full beam from the tunnel lamp.The second cuboid is out of
reach of the radius of the lighting. The third cuboid reaches another light and
is set alight again. Sound: The Subway Simulator will have a high definition 3D Sound. A special
technique has been used for recording the sounds. The recording microphones were
placed at the same distance as the human ear during recordings. This ensures a
very realistic sound atmosphere when using earphones. |