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 New installer with FSX compatible
version! (so both FS9 and FSX!!!) The F-117A Nighthawk is the worlds first
operational aircraft designed to exploit low-observable stealth technology. A
product of Lockheeds highly classified Skunk Works department the Have Blue
program called for an aircraft that could enter enemy airspace without detection
by radar. First conceived in 1978, it took to the skies in 1981 (rumour has it
over Area 51) and operated under total secrecy until 1988 when its existence was
made public. GENERAL FS2004 MODEL
DETAILS 1. Accurate 3D model.
2. Flight Dynamics based
on over 50 hours in the real flight simulator 3. Five texture sets are
available showing the latest livery, and includes the famous US flag scheme.
Correct pilot arm badges according to unit. 4. All external markings
and badges are based on the actual current aircraft and are all readable.
5. The airframe surface
has been given a realistic reflective sheen. The finish has a mottled effect to
model the RAM (radar-absorbent material) coating. 6. The 'teeth'
components around the canopy have been 3D modeled and not textured. 7. The canopy glass has
a gold colored finish to represent the gold film applied to the glass. 8. Authentic 'nose art'
painted on the port bomb bay door as seen during Operation Desert Storm. They
have since been removed from the real aircraft, but are included in this model
as 'the legends live on'. 9. Rotating 3D wheels,
full suspension, steering, gear locks and gear door connection rods. Main wheel
ventilation holes showing brake texture behind. Gear modelled to real aircraft
components producing authentic mechanism with correct animations. In 10. VC view, transparent
plastic gear knob with integral light illuminating red during gear transit.
11. Animated flight
control surfaces including split differential working elevons and all moving V
configuration rudders. 12. Opening canopy (rate
varies with lift). As the canopy opens in VC and spot views, the panel/gauge
shade flaps fold forward. The hydraulic lifting struts are animated. 'Frame'
disappears in 2D view with canopy open 13. The bomb doors open
and the armament 'swings' down in a realistic manner. Only the doors open in
flight, and fully extend on the ground as the real aircraft. Bomb bay spoilers
added with turbulence inducing holes. All doors have hinges and door rams.
14. The radio antennas
extend or retract according to the radio operation. 2on top, 2 below and a
dipole type behind the cockpit. 15. The black drag chute
can be set to open automatically on landing. This occurs when the chute handle
is turned through 90� and the nose wheel rotates on ground contact. The chute is
technically recognized by FS2004 as flaps and drag is generated to assist with
speed reduction. The chute is deployed at around 80 knots and jettisoned at
around 30 knots. The chute automatically resets and repacks into its locker. The
repacking process has been hidden so the observer will not see an unrealistic
reversal of the chute's operation. Chute cords tie down to one attachment cord
(as real aircraft), with single cord through rudders to stop fouling of chute
cords with rudders 16. The IRADS (the radar
spheres in front of the canopy and under the aircraft, forward starboard side)
animate to keep on target. 17. The engine blow-in
doors on top of the engine fairings open automatically for speeds below 160
knots. These assist for low speed flying and maneuvers (i.e. taxi speeds)
because the engine grills are a restriction at these conditions.
18. Refueling port
revolves to open and is illuminated. Fuel levels auto set back to 100%. The
ice-lights on the engine intake grills also illuminate with the refuel port.
19. Navigation lights
hard coded. Flashing beacon light with rotation effect reflections.
20. Gear lights with
reflections. Landing and taxi lights with reflective lenses. All three lights
illuminate when switched to 'Landing' and front gear only when switched to
'Taxi' 21. The panel was
painstakingly researched and is as true a representation as possible.
22. 3D VC panel. Elements
including 3D AP assembly (includes Spatial Disorientation button). AP and HUD
frame have authentic positioning. 23. All gauges were
purpose built for this aircraft using the FS2004 coding, XML.
24. The vast majority of
the switches, buttons and controls are functional. In cases where the control
functions were unknown or not supported by FS2004, realistic alternatives were
employed. Note that little information is available for the F-117 25. panel. However, all
the regular analogue gauges that can be seen on released photographs have normal
operation and allow full functionality with FS2004. 26. PFD and MFD
completely reworked to the latest gauge specification and colors. PFD contains
an additional page displaying a nearest airport table. When scrolled the
appropriate frequency table is generated for ease of obtaining radio
information, 27. including ILS
frequency. This was introduced to provide a simple method of obtaining required
frequencies, and simpler to use than the default GPS gauge or default map view.
Weapon type is shown on the PFD. 28. The gauges are self
illuminated by using the panel light switch only, including the HUD (2 glass
pieces with illuminating HUD projector lenses) with transparent background and
bright detail illumination (also with night dimming), and do not rely
29. on a general
background light. Cockpit lighting is available. In the 2D view, the CRT gauges
can be switched between 'bright' and 'green luminous'. All gauges have high
quality graphics and can all be zoomed to improve their reading. Lighting
colours 30. (including the blue
CRT buttons) are to the current aircraft specification. 31. Target panel gauge
shows 'camera' views in 2D view. In VC view shows FLIR views. All views in this
gauge are now green with panel light switch on. 32. Adjustable Head
Latency gauge introduced for VC view. Added head turn switching for taxi speeds.
33. Pilot fully animated
for joystick, throttles and head. The head appears to move the 'wrong' way. When
climbing the head looks down, or turning looks the other way. This is because
the pilot is keeping his eye on the target. Correct barrel style throttle 34. controls with drag
and lock available in the VC view. 35. Rudder pedal
mechanism added behind radio panel and can be viewed through the pedal cut-out
areas. 36. Recessed canopy
handle on cockpit side. Manual canopy manual handle rotates when engine 1 speed
is near or at zero (that is, the engine is off). 37. The ejection seat is
fully labeled. These labels are readable, especially in the virtual cockpit
view. 38. Engine exhaust
shimmer and smoke turn on according to engines speed. Smoke effects can be
turned off on the panel. 39. With the engines off
and the parking brake on, ground services appear, being Mj-1 bomb truck with
illuminating spot light (cabin light switch), pilot goes walkabout, heat seek
and fin boxes, pilots steps, chocks and 'remove' tapes that move in the 40. breeze. The elevons
sink down and the rudders 'hang' (spread to align with the aircrafts fore/aft
axis) due to zero hydraulic pressure and move with reducing engine speed. 41. Wing vortex and wing
vapor according to G force. 42. Wheel spray if
raining or snowing. 43. Runway tire marks
have been customized for this aircraft. 44. Full Stereo Sound set
included. 45. Fly with or without
the virtual cockpit to suit computer specification. NOTE: There are no
spoilers or flaps on this or the real world aircraft. Please read the included
documentation for full details on the aircraft and panel operation. This
aircraft can be flown 'simply' or use most of the functions available to FS2004.
For FS2004 and FSX. |