PacSim - Marshall Islands1

PacSim - Marshall Islands

[PIS-125]
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$27.90   simulation product in stock

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File Size: 946 MB


  • PacSim - Marshall Islands1
  • PacSim - Marshall Islands1
  • PacSim - Marshall Islands1
  • PacSim - Marshall Islands1
  • PacSim - Marshall Islands1
  • PacSim - Marshall Islands1
  • PacSim - Marshall Islands1
  • PacSim - Marshall Islands1
  • PacSim - Marshall Islands1
  • PacSim - Marshall Islands1
  • PacSim - Marshall Islands1
  • PacSim - Marshall Islands1
  • PacSim - Marshall Islands1
  • PacSim - Marshall Islands1

Compatibility?

FSX Certified


Updated July 18th, 2017 Now Supports Prepar3D v4

The Marshall Islands

There are nearly 2 dozen airports in real-world (RW) Marshall Islands built over the course of WWII and Cold War occupations, however only 10 are presently active. Although most people will not see the Marshall Islands in real life, at least we can bring part of these exotic islands to you via P3Dv4 in the form 8 airports. The airports, which represents the flare and ruggedness of the RW Marshall Islands, includes:

Marshall Islands International (AKA Amata Kabua International) - PKMJ
  • Rongelap - PKRP
  • Utirik - 03N
  • Mejit - Q30
  • Kaben - PKBN
  • Maloelap - 3N1
  • Ine - N20
  • Tinak - N18
Marshall Islands International is among the most fascinating airports in the world with its distinct near 8,000ft runway straddling a mere 500ft-wide lime-coral/sand divide between north and south coasts Majuro Atolls. Flight time from New York to Majuro is 14 hours, from Tokyo is 11, from Sydney is 6, from Guam is 8, and from Honolulu 5 hours. Wherever departure airport you are flying from ferrying passengers, freight, or repositioning aircraft, you are bound to arrive with a warm welcoming trademark thunderstorms and incessant crosswinds typical of that part of the Micronesian region. The runway width is so thin in aviation standards that it makes the approach more difficult and challenging for the heavy iron types.

Other small airports, such as Ine and Tinak also has their challenges since they are situated on thin slivers of coral byways in the middle of the vast Pacific ocean. Although they are scary enough from the approach perspective, taking off isn't easy either with constant crosswinds and sporadic microburst or wind divergence.

PRODUCT FEATURES
  • Accurate terminal buildings;
  • Re-arranged airport terrain;
  • Custom runway and ground/tarmac textured polygons;
  • Custom vegetation and objects;
  • 3D grass
  • Upgraded terrain mesh reflecting actual contours of the islands and atolls;
  • Complete hand textured coloration of land and waterclass;
  • Night lighting and effects;
  • 15/30/60cm/pixel photoreal texture;
  • Animation;
  • Ambient sounds (birds, wave crash);
  • Framerate-friendly (including full autogen enhancements for framerate fluidity using SDK annotator). This means all sliders to the right with very minimal fps impact;
  • runway and apron/tarmac markings;
  • Wave crash effects notable at coral/reef outlines as in RW.
  • Radio navigation enhanced for instrument approaches (ILS/DME, VOR and NDB)
  • ....and more.
System-specific Requirements

The Marshall Islands product was developed on a medium system for medium to high-end computers, and was tested on WinXP, Vista and Win7 32/64 bit platforms with medium to high-end graphic cards. Specific requirements include:
  • P3Dv4
Recommended FSX Settings

Frame rates from scenery complexity and autogen settings were averaged at 30fps and above. This includes moving sliders 100% to the right. Lower settings yielded much higher frames, but our recommendation is Dense to Extreme Dense for exceptional rates. Since the scenery is 15/30cm/pixel photoreal, it is highly recommended that Mesh Resolution be set at 1 meter within FSX Display Settings (slider 100% to the right). Texture Resolution should also be set at 30cm and above (or slider 100% to the right).

Recommended AI Traffic settings:

There are AI boat traffic within vicinity of all /islands/atolls. To maintain an exceptional level of FPS, it is recommended that leisure boats be set at 30% or less.

AI Road traffic is only found at Majuro and Rongelap. Recommended setting is 9% or lower.

Product Tags:
Current Reviews: 2
This product was added to our catalog on Friday 29 April, 2011.
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