Sim Skunk Works - AV-8B Harrier II for FSX1

Sim Skunk Works - AV-8B Harrier II for FSX

[SSK-130]
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$43.99   product stock status

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File Size: 488 MB


  • Sim Skunk Works - AV-8B Harrier II for FSX1
  • Sim Skunk Works - AV-8B Harrier II for FSX1
  • Sim Skunk Works - AV-8B Harrier II for FSX1
  • Sim Skunk Works - AV-8B Harrier II for FSX1
  • Sim Skunk Works - AV-8B Harrier II for FSX1
  • Sim Skunk Works - AV-8B Harrier II for FSX1
  • Sim Skunk Works - AV-8B Harrier II for FSX1
  • Sim Skunk Works - AV-8B Harrier II for FSX1
  • Sim Skunk Works - AV-8B Harrier II for FSX1
  • Sim Skunk Works - AV-8B Harrier II for FSX1
  • Sim Skunk Works - AV-8B Harrier II for FSX1
  • Sim Skunk Works - AV-8B Harrier II for FSX1
  • Sim Skunk Works - AV-8B Harrier II for FSX1
  • Sim Skunk Works - AV-8B Harrier II for FSX1

Compatibility?
X


** VITAL INFO ON REGISTERING THIS PRODUCT - The installation of this title and all Sim Skunk Works (SSW) titles will send information to SSW. SSW will then send your activation code back to you via email. This process normally takes only a few minutes, however you will need to allow up to 12 hours to receive your activation code. Further, Sim Skunk Works has a strict no-return policy on their software that we do uphold. The software can be tested before requesting an activation code. Once an activation code is requested, it is not possible to return the software for credit, exchange or refund. For more information on this policy and on registering or activating this software, visit our Registering Sim Skunk Works FAQ.

This version only works with
Flight Simulator X DVD version (FSX) &
Flight Simulator X Steam Edition (FSXSE)

Get The Prepar3D v3 version here and Get The Prepar3D v4 version here


Sim Skunk Works - AV-8B Harrier II for FSX


This Sim Skunk Works AV-8B Harrier II for FSX provides highly detailed and frame rate friendly models with fully animated virtual cockpits in both single player and multiplayer versions. Both are fully compatible with TacPack and vACMI.

Almost all systems work as they do in the real-world aircraft and features include Projected Moving Map Display, Dynamic Drag Index System, 3D internal and external lights system, and accurately reproduced flight dynamics for almost all flight conditions.

Version 3.x Release Notes
  • Compatible with both TacPack and vACMI; vACMI required at least to have weapons working
  • Air-to-Air weapons: AIM9-L and gun (vACMI only)
  • Air-to-Ground weapons: MK82 SE, MK83, GBU 12 (vACMI only)
  • Projected Moving Map Display - uses real maps
  • Internal model and external model have been revisited, providing much more eye candy with the new texture set
  • Sound set completely redone - sampled from real sounds
  • Several other minor enhancements
  • Can be used with vACMI into JoinFS multiplayer net, not tested with TacPack.
Visual Model characteristics
  • Highly detailed external model, fully animated
  • Highly detailed 3D internal model, fully animated
  • Equipped with 3D lights system, both internal and external.
  • High quality external/internal textures, bump, specular mapping and backing
  • Italian, Spanish and USA liveries provided
  • Light weight, frame rate friendly model
  • C0mes in two configurations: 'SOLO' and 'UBUNTU' optimised for multiplayer sessions
Flying Characteristics

The SSW Harrier is a not conventional model; it can be considered both a wing-borne and a jet-borne aircraft model since it can take off and land using wing-lift or using engine nozzle vectored thrust.

To implement such unconventional characteristics was a challenge but we believe we have obtained behaviour very close to the real aircraft, as witnessed by real-world pilots and former Harrier pilots.

Transition flight from jet-borne to wing-borne and vice versa is surprisingly smooth, and all typical vertical or short types of take-off and landings can be performed with a very high degree of realism

SSW Drag coefficient concept implementation:

FSX has several known limitations, one of which is that a model is not expected to be able to change its shape during the flight (except for flap surfaces etc.), then there is no possibility of dynamically changing the drag coefficent. The static drag coefficient is stored either on an .air or aircraft.cfg file that is read once when the model is loaded into memory and cannot be changed easily, or at least in a documented way. SSW has developed a C/C++ .dll module that over-rides this limitations, and from now on our models will have a single .air and a single aircraft.cfg, changing configuration in flight, i.e. dropping weapons and tanks will affect not only the weight, which is already possible, but also the drag coefficient. Since the module behaviour can be easily customised it is also applicable to any type of model - another step towards achieving the maximum realism possible.

Wing-Borne Characteristics

Flight characteristics have been accurately reproduced for almost all flight conditions; conventional take-off, climb, cruise, combat, descent and landing are very close to flight tests and performances tables. The model has, like in the real plane, the SAAHS (Stability Augmentations And Holding System) that greatly enhances manoeuvrability and departure resistance. Flaps are handled by a computer-controlled schedule and no flap lever is provided; like in the real aircraft, the user can choose from three flap operation modes: CRUISE, AUTO and STO.

The RR 408 engine combat trust and JPT control have been reproduced.

Jet-Borne Characteristics

All aspects of Harrier vectored thrust flight have been reproduced with a high grade of realism:
  • Water injection control, wet/dry RR 408 engine
  • Ground effect
  • Wind effect
  • LIDS (Lift Improvement Device System)
  • Side-slip acceleration with RPS (Rudder Pedal Shaker) - a system to warn the pilot of a side-slip condition
  • Computed and displayed hover weight based on air temperature, altitude and gross weight, therefore computed fuel quantity is permissible on board
  • Computed and displayed STO parameters, nozzle STO stop angle, STO nozzle rotation speed, ground roll, etc.
  • To enhance the real feeling, some random perturbations are injected on the three axes during the hover.
All of above systems assure an high degree of realism and great smoothness in the transition from jet-borne to wing-borne flight and vice versa.

Documentation

Checklists and documentations cover all aspects of mastering this aircraft.

User benefits
  • On request the user can have an account on the SSW support forum
  • Complete AV8-B II Flight Manual in PDF format
  • AV-8 paintkit
System Requirements:
  • Minimum requirements:
    • Microsoft Flight Simulator X DVD version with Acceleration Pack (FSX), OR
    • Microsoft Flight Simulator X Steam Edition (FSXSE)
    • CPU: Intel / AMD multi core 4-8
    • 4GB RAM (8GB recommended)
    • GPU: nVidia with at least 2GB of RAM, DX10/11 compatible. Other GPUs such as AMD Radeon are known to work correctly but are not supported by SSW.
    • Windows 7 and later (Windows 10 version 17003 build 15063.540) or later recommended
    • vACMI must be installed (free download)
** VITAL INFO ON REGISTERING THIS PRODUCT - The installation of this title and all Sim Skunk Works (SSW) titles will send information to SSW. SSW will then send your activation code back to you via email. This process normally takes only a few minutes, however you will need to allow up to 12 hours to receive your activation code. Further, Sim Skunk Works has a strict no-return policy on their software that we do uphold. The software can be tested before requesting an activation code. Once an activation code is requested, it is not possible to return the software for credit, exchange or refund. For more information on this policy and on registering or activating this software, visit our Registering Sim Skunk Works FAQ.

This Product Requires Online Activation

Product Tags:
This product was added to our catalog on Friday 06 October, 2017.
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