SimWorks - Bundle - F-4B/N Phantom II and Midway Battle Group for FSX and P3D1

SimWorks - Bundle - F-4B/N Phantom II and Midway Battle Group for FSX and P3D

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  • SimWorks - Bundle - F-4B/N Phantom II and Midway Battle Group for FSX and P3D1
  • SimWorks - Bundle - F-4B/N Phantom II and Midway Battle Group for FSX and P3D1
  • SimWorks - Bundle - F-4B/N Phantom II and Midway Battle Group for FSX and P3D1
  • SimWorks - Bundle - F-4B/N Phantom II and Midway Battle Group for FSX and P3D1
  • SimWorks - Bundle - F-4B/N Phantom II and Midway Battle Group for FSX and P3D1
  • SimWorks - Bundle - F-4B/N Phantom II and Midway Battle Group for FSX and P3D1
  • SimWorks - Bundle - F-4B/N Phantom II and Midway Battle Group for FSX and P3D1
  • SimWorks - Bundle - F-4B/N Phantom II and Midway Battle Group for FSX and P3D1
  • SimWorks - Bundle - F-4B/N Phantom II and Midway Battle Group for FSX and P3D1
  • SimWorks - Bundle - F-4B/N Phantom II and Midway Battle Group for FSX and P3D1
  • SimWorks - Bundle - F-4B/N Phantom II and Midway Battle Group for FSX and P3D1
  • SimWorks - Bundle - F-4B/N Phantom II and Midway Battle Group for FSX and P3D1
  • SimWorks - Bundle - F-4B/N Phantom II and Midway Battle Group for FSX and P3D1
  • SimWorks - Bundle - F-4B/N Phantom II and Midway Battle Group for FSX and P3D1

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SimWorks Studios - F-4B/N Phantom II for FSX & P3D

Updated March 15th, 2018 - Includes version 201802017

The F-4 Phantom II is a tandem, two-seat carrier-capable supersonic fighter/bomber, first flown in May 27, 1958. Designed during the 1950s as an all-weather Mach 2 interceptor, the F-4 Phantom II could boast a maximum speed of more than twice the speed of sound, thanks to its two J79 engines. It was the first aircraft to be adopted both by the US Navy and US Air Force and it served with many air forces around the world in different variants.

The Phantom II set a number of speed and altitude records and during its service life it proved to be a very adaptable aircraft, to the extent that it will still be in service in 2020 with some air forces.
  • Top speed: M1.2 @sea level / M2.20 @35,000ft
  • Service ceiling: 60,000ft
  • Weight: 24,500lbs empty / 56,000lbs MGW
  • Powerplant: 2 x J79-GE-8B Turbojet engine - 10,900lbs MIL (30 min)/ 16,900lbs AB (30 min)
The F-4B was the first production model, entering service with the US Navy in 1960 as the F-4H-1 and later renamed to F-4B. The F-4B was equipped with the AN/APQ-72 RADAR, to be used along with the AIM-7 Sparrow missile. Coupled with the F-4's great speed and climbing characteristics, the combo allowed the F-4B to intercept oncoming aircraft before they could attack the fleet and at a long range.

Combat experience over Vietnam proved that even less advanced fighters could pierce through this barrier and F-4 pilots found themselves in close-in dogfights against tighter turning aircraft and within gun engagement range. This problem was solved by the AIM-9 Sidewinder missile as well as gun pods that were mounted on the F-4's hardpoints. The big change came in 1968, where US Navy's Strike Fighter Tactics Instructor program was established.

The F-4B was constantly modified throughout its service life and the most important modifications included countermeasure equipment, automatic landing equipment (12 aircraft named F-4G), drooping ailerons & slotted stabilators allowing for lower approach speeds, a new 0-0 ejection seat, smoke abatement systems and structural reinforcement, leading to the F-4N, the ultimate evolution of the F-4B.

General
We have strived to reproduce the F-4's flying intricacies and feel in Flight Simulator X and Prepar3D. The exterior and interior models have been recreated with great attention to detail and we believe that the SimWorks Studios F-4B can reproduce the feeling of sitting in the cockpit of this legendary aircraft!

Visual Model
A high quality exterior model has been created from scratch, using hundreds of drawings and photographs to ensure great detail and accuracy. From the shape of the entire aircraft to the smaller mechanical parts that can be seen, every aspect of the F-4B has been reproduced painstakingly.

16 liveries have been carefully researched and created, showing the great schemes of the 60's and 70's, while weathering is can be seen where needed on these used, but still "factory fresh" aircraft.

A high-detail virtual cockpit, where the pilot and RIO cockpits have been modeled with great attention to detail! You will feel as if you are sitting in the real thing, whether sitting high to see the carrier, or low to look down the RADAR scope and working through your weapons.

Professional Flight Dynamics
The F-4B/N Phantom II flight dynamics are the result of a comprehensive study of about a dozen technical reports from official sources such as NASA. We spent a lot of time investigating Phantom's "phlight" characteristics, working with coefficients from experiments in the real F-4. When results from real test data weren't available, we would use results from scale models or wind tunnel data. In some cases, due to restrictions in Flight Simulator we were led to use mathematical equations in order to find the desired value and achieve the correct result. A variety of methods was used so that the .air file -containing more than 50 custom made tables- provides a result that will satisfy the purist.

Our simulation of the J79-GE-8 turbojets provides accurate accelerations and top speeds for both dry and afterburning thrust. You will be surprised to find how fast the F-4B can accelerate to its top speed of M1.2 at sea level, as well as the rate at which it drinks up your fuel.

SimWorks Studios's F-4 Phantom Flight Dynamics were designed in order to reproduce the F-4B's pure aerodynamics. The Stability Augmentation System was built using detailed equations from the real thing as reference, thus completing the feel of phlight.

The F-4's flying intricacies have been modeled and the aircraft performs very close to its real world counterpart. After you get used to the F-4B's oddities, you will find that it is a very enjoyable aircraft to fly and fight in. While it is by no means a tight-turner, you will find that it makes up for it with its great acceleration, its ability to fly at very slow speeds and very high alpha. Just keep a light hand on the stick, or you will quickly bleed off your airspeed, stall or find yourself going to a different direction than the one you intended.

Systems
The F-4B/N essentially contains two technical variations.

An F-4B is representative of an early 1960s variant, before AFC-218. What does that mean?
  • No EW and countermeasures are present
  • Aircraft approach speeds are higher than later B and N models, as no slotted stabilator and drooping ailerons are present
  • Electrical & Hydraulic systems work differently compared to the later F-4B/N aircraft.
  • The ejection seats are the Martin Baker Mk. H5 models, with no 0-0 ejection capability
Various post 1968 variants of the F-4B and the F-4N. The main differences compared to the early F-4B are:
  • Countermeasure dispensers
  • Various EW modifications: APR-24, Shoehorn 1 & 3 and more
  • Martin Baker Mk.H7 seats with 0-0 ejection capability
  • Cockpit upgrades reflecting these changes: RWR displays, seats, different layout
  • Lower approach speeds
Sound
An authentic soundset created by Aaron Swindle is included with the aircraft. You will be able to hear the whine of the aircraft's engines as you spool them up, the air suction from the intakes and the pilot's heavy breathing during hard maneuvers. A lot of attention to ambient audio has been paid to this package, so you will be hearing a live aircraft's sounds even if you do not consciously understand it.

Loadout
The aircraft comes TacPack-ready. Any user who owns VRS TacPack will be able to use the F-4's weapons systems against air and ground targets. Non TacPack users will be able to load their stores as well and see their weight and CG% change, but the additional drag created by these stores and modeled through TacPack will not be felt.

An easy to use loadout manager allows you to customize the load to your needs. Set your stores and fuel to your needs and fly.



Air-to-Air Weapons
  • AIM-7 Sparrow: Semi-Active RADAR homing missile
  • AIM-9 Sidewinder: Rear aspect IR-guided missile
Air-to-Ground Weapons
  • Mk.82LDGP/SE/FE
  • Mk.83LDG
  • LAU-10 rocket pods
  • LAU-68 rocket pods
Tanks & Other Stores
  • MAC & "Sgt. Fletcher" 370gal. wing tanks
  • 600gal. Centreline tank
  • Mk.4 Gun pod
  • Triple & Multiple Ejector Racks
  • Pylons
Extra Content
The F-4B/N comes bundled with an AI version of CV-43 USS Coral Sea that can be used with TacPack or AI Carriers as a home plate for your missions. F-4Bs were deployed from USS Coral Sea during the Vietnam war. The model comes with many details such as working elevators, customizable deck aircraft, animated crew, weather-dependent animations and much more.

The F-4B/N features a RADAR display and lighting system developed by MilViz. These systems utilize DirectX 10 to reproduce accurately the look of the F-4's RADAR and cockpit lighting while keeping FPS impact to a minimum.

Minimum System Specifications
  • 1GB DirectX 10 GPU
  • Dual Core Processor at 2.6GHz
  • 2GB RAM
  • Windows Vista or later
  • 2GB of Hard Drive space
  • Visual C++ 2010 SP2 (included)
Recommended System Specifications
  • 2GB or more DirectX 11 GPU
  • Quad Core Processor at 3GHz or better
  • 4GB RAM or better
  • Windows Vista or later
  • 2GB of Hard Drive space
  • e Processor at 3GHz or better
  • 4GB RAM or better
  • Windows Vista or later
  • 2GB of Hard Drive space
Changes in Version 201802017 Include
  • General changes
    • Included vLSO 1.0.1 with permission from Serge Luzin
    • Full integration with vLSO 1.0.0 and newer
  • F-4B/N Phantom II
    • Added TacPack compatibility for P3Dv4
    • Added Carrier ILS functionality
  • Carriers Extended!
    • Improved keyboard response in all CEX menus
    • Added support for new CEX TACAN and Carrier ILS
    • Added NAVAIDS menu entry, showing frequencies for currently loaded ships/facilities
    • Modified carrier launch sequence. The shooter now signals you to run up until you hit the launch key. Then the shooter indicates launch and the plane is shot.
    • Increased visibility limits of OLS datum lights
    • Improved deck tractor driving physics
    • Added Fleet placer utility
      • Removed CEX statics support from carriers placed as scenery, or spawned with other placement apps (i.e. AI Carriers) in order to support more advanced features
      • Option to save parking spaces
      • Spawn ship formations and direct them
      • Warp to deck: select any aircraft or helicopter capable ship and warp to a parking position on their deck
      • Saved flights on AI Carrier: any carrier spawned with Fleet Placer is saved with your flight, so you can start on it the next time you enter the sim
      • Improved station keeping AI
      • Shortcuts for Fleet Placer menus
        • Open Fleet Placer menu: Shift+Ctrl+S
        • Show position of ships: Shift+Ctrl+P
    • Aircraft Configuration App
      • Added CEX support for the Payware F-35 from IndiaFoxtEcho and the MilViz F-4S Advanced
      • The following presets are auto-applied upon running
        • SimWorks Studios F-4B/N
        • MilViz F-4J/S (standard & advanced*)
        • RAZBAM A-7 TacPack edition, A-7 Vol.1,2,3, A-6 Intruder
        • Virtavia A-4, E-2, AJ-2, F11F, F4D, F3H, A-6E, EA-6B
        • Alphasim RA-5C, A-3B*
        • Aerosoft F-14A & B
        • Dino's F-14, S-3,F-35 (freeware & payware), T-45
        • FSX Blue Angels F/A-18C
        • FSXA F/A-18C
        • SOH S-2 Tracker
        • VRS Superbug
*May not work 100% accurately due to limitations

SimWorks Studios - Midway Battle Group for FSX and P3D

Experience carrier ops like never before! This feature-packed rendition of USS Midway and USS Coral Sea allow you to see how life and war is on these vessels, in their Vietnam-era configuration. Two carriers along with a fleet of escort ships will allow you to operate off any place in the world:
  • USS Midway ('73)
  • USS Coral Sea ('65 and '73)
  • Four Mispillion class fleet oilers
  • Five Charles F. Adams class destroyers
  • Six Forrest Sherman class destroyers
We Redefined The Carrier!

Forget everything you didn't like in FSX and P3D carriers! Our proprietary technology allows you to:
  • Change deck statics on-the-fly
  • Ride the elevators and toggle the deck lights
  • Listen to the LSO and fly the ball, created exactly per the US Navy specifications
  • Catch the wires with your hook and look at them stretch as they stop you on the deck
  • Feel the traps like never before with our custom landing physics!
  • Constantly Evolving
  • We have designed our carriers and technology in a way that allows us to easily expand into new features and aircraft:
  • Support for the best freeware and payware naval aircraft out-of-the-box.
  • Smart tools to enable our advanced features on any aircraft with a hook and wheels!
NOTICE: Owners of the SimWorks Studios F-4B/N Phantom II should be sure that they install Midway Battlegroup AFTER the F-4B/N to ensure proper operation of the carriers.

System Requirements
  • Flight Simulator
    • Microsoft Flight Simulator X DVD Version (FSX) with Acceleration
    • Microsoft Flight Simulator X Steam Edition (FSXSE)
    • Lockheed Martin Prepar3D v2, v3 or v4
  • Minimum System Specifications
    • Dual Core Processor at 2.6GHz
    • 2GB RAM
    • 1GB DirectX 9 GPU
    • 564MB of Hard Drive space
    • Visual C++ 2015 (included)
  • Recommended System Specifications
    • Quad Core Processor at 3GHz or higher
    • 4GB RAM or better
    • 2GB or better DirectX 11 GPU
    • 564MB of Hard Drive space
    • Visual C++ 2015 (included)
Changes in Version 201802017 Include
  • General changes
    • Included vLSO 1.0.1 with permission from Serge Luzin
    • Full integration with vLSO 1.0.0 and newer
  • Carriers Extended!
    • Improved keyboard response in all CEX menus
    • Added support for new CEX TACAN and Carrier ILS
    • Added NAVAIDS menu entry, showing frequencies for currently loaded ships/facilities
    • Modified carrier launch sequence. The shooter now signals you to run up until you hit the launch key. Then the shooter indicates launch and the plane is shot.
    • Increased visibility limits of OLS datum lights
    • Improved deck tractor driving physics
    • Added Fleet placer utility
      • Removed CEX statics support from carriers placed as scenery, or spawned with other placement apps (i.e. AI Carriers) in order to support more advanced features
      • Option to save parking spaces
      • Spawn ship formations and direct them
      • Warp to deck: select any aircraft or helicopter capable ship and warp to a parking position on their deck
      • Saved flights on AI Carrier: any carrier spawned with Fleet Placer is saved with your flight, so you can start on it the next time you enter the sim
      • Improved station keeping AI
      • Shortcuts for Fleet Placer menus
        • Open Fleet Placer menu: Shift+Ctrl+S
        • Show position of ships: Shift+Ctrl+P
    • Aircraft Configuration App
      • Added CEX support for the Payware F-35 from IndiaFoxtEcho and the MilViz F-4S Advanced
      • The following presets are auto-applied upon running
      • SimWorks Studios F-4B/N
      • MilViz F-4J/S (standard & advanced*)
      • RAZBAM A-7 TacPack edition, A-7 Vol.1,2,3, A-6 Intruder
      • Virtavia A-4, E-2, AJ-2, F11F, F4D, F3H, A-6E, EA-6B
      • Alphasim RA-5C, A-3B*
      • Aerosoft F-14A & B
      • Dino's F-14, S-3,F-35 (freeware & payware), T-45
      • FSX Blue Angels F/A-18C
      • FSXA F/A-18C
      • SOH S-2 Tracker
      • VRS Superbug
  • Midway
    • Corrected a glitched texture on a hangar airplane
*May not work 100% accurately due to limitations

This Product Requires Online Activation

Product Tags:
This product was added to our catalog on Friday 15 December, 2017.
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