FSPS - Sim Physics X1

FSPS - Sim Physics X

[FSP-210]
Earn 33 Pilot Points
$16.50   simulation product in stock

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File Size: 39 MB


  • FSPS - Sim Physics X1
  • FSPS - Sim Physics X1
  • FSPS - Sim Physics X1
  • FSPS - Sim Physics X1
  • FSPS - Sim Physics X1
  • FSPS - Sim Physics X1
  • FSPS - Sim Physics X1
  • FSPS - Sim Physics X1
  • FSPS - Sim Physics X1
  • FSPS - Sim Physics X1
  • FSPS - Sim Physics X1
  • FSPS - Sim Physics X1
  • FSPS - Sim Physics X1
  • FSPS - Sim Physics X1

Compatibility?

FSX Certified

Includes version 3.5

Flight Simulator enthusiasts prepare to be surprised by Sim Physics X. After months of development Flight Simulator Platform Solutions brings you an FS addon that will change the way you fly for good.

Sim Physics X is a multi-function application that includes numerous functions in one product, some of them first time ever! It brings missing functionality to FS, gives extra gadgets to your old add-on aircraft (advance it to Next Generation status), expands your takeoff and landing experience, brings you sound and visual effects.

Four or more products into one great package!

List of features:

FSPS - Sim Physics X

Implements ice accumulation on your aircraft. Using complex theoretic models, Sim Physics X adds or removes ice on/from your aircraft in relation to the weather conditions. No more a standard "ICE DETECTED" on your display. You will have to handle it.

Ice accumulation can produce drag, extra weight on the aircraft, and even alter the pilot's inputs in the control surfaces simulating the control deficiency.

Implements corrected Brakes behavior under the newly developed Brakes System. Your brakes now get hotter as you use them. This is related to your aircraft mass, the brake's disc surface and speed while braking - this affects their performance - the hotter they get, the less the brakes will perform. Locking up your wheels will result now in less friction as in reality, brakes can get cooler if you leave your wheels hanging out for a bit while airborne. All combined with enhanced sound effects for normal braking and wheels lock-up, sounds that will play with volume related to the aircraft speed.

Implements corrections to FS aircraft performance for Accelerating down the runway for takeoff and for deceleration when landing (or aborting takeoff). It now takes into account brake's temperature, runway surface type, and runway condition in terms of water-snow or ice contamination. Friction changes as any of the above factors change and this makes every takeoff and landing a unique experience!

Runway contamination and the changed friction on the runway is now directly related to the precipitation rate. Until now all kinds of raining or snowing, no matter how much, was the same in FS.

Implementation of Anti-Skid feature for all aircraft. No need to be jealous of expensive aircraft add-ons that emulate this.

Integration of previously released Runway Bumping Effect. With perfected logic and expanded simulation of producing sound and visual effects when not only the nose wheel, but all 3 set of wheels pass over the runway centerline lights. Not just an effect on rolling down the runway with a plain sound played in louder as you accelerate. Calculation in precision of 1 centimeter of the centerline, lights and each wheels position, measure the distance covered, giving you a perfectly simulated effect of passing over each light on the runway.

Integration of 3D Cockpit Effects. Previously released by FSPS, now with expanded characteristics. In 3D cockpit view mode you can now enjoy:

Head movement for spoilers/flaps/gear expansion when airborne dependant on Airspeed. Never-the-same, head movement for cloud and air turbulence, head movement when rolling down the runway, during main gear touchdown and nose wheel touchdown (depending on how soft or hard the landing was). Head movement on the passing of each runway centerline light.

Not compatible yet with 3rd party head-moving software as we use the same technology and conflicts may occur. However you can set our 3D effects to off if you want to enjoy it via another program.

Expanded sound effects: For braking, locking up the wheels (the squealing sound), rolling, flaps/spoilers/gear extensions in air, passing over every runway light. The effect's volume, pitch and frequency is dependent on the aircraft's speed. When braking, by the brake's temperature, so it is not just a simple sound played when an event is triggered.

Real - Time Charts that monitor crucial aircraft systems.

Airport Information screen that represents numerous airport and runway data, plus a detailed weather data screen.

Aircraft Information screen that represents all crucial and integrated in Sim Physics X/P3D system feedback.

Easy, step-by-step, Sim Physics X configurator.

Next Generation button click. Browser-like Application menu. You can never get lost in such a friendly environment.

Multi-unit display (Hybrid-Europe, US, Metric systems that you can choose from)

All Sim Physics X subsystems can be turned on and off in a fully customizable settings menu.

Application is auto-update possibile.

License Transfer automation. No need to contact support anymore if you want to install the program in a second (or the same updated) computer.

70+ pages Highly Detailed PDF Manual.

Pilots, welcome to the future! Welcome to Sim Physics X !

Minimum Requirements:

  • Windows: XP SP3 / Vista / Win 7 / Win 8 - 32 or 64 bit
  • 2 Core Processor with 2GHz per core speed.
  • 1GB RAM
  • Flight Simulator X - Service Pack 2 or Acceleration, or Steam Edition
  • Microsoft's NET Framework 3.5 and above
  • Latest Version of FSUIPC by Peter Dowson. (Registered or unregistered)
  • A joystick, yoke etc kind for control inputs
  • Up and running internet connection for activation of the product.
  • PDF viewer application for reading the manual.
  • This software uses the FSUIPCClient.dll by Paul Henty to communicate with FSUIPC & FS .
Limitations:
  • One installation at only one PC at any given time. (Checked via online validation after every installation.)
  • Sim Physics X is compatible with 3rd party 3D cockpit head movement family software with some limitations. (Version 1.0.0.2 and later)
  • This software uses the FSUIPCClient.dll by Paul Henty to communicate with FSUIPC & FS .
Changes in Version 2.9
  • Fixed Remote PC Connection Issues
Changes in Version 3.5 include
  • New dll files
  • Sound test button added

This Product Requires Online Activation

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Current Reviews: 3
This product was added to our catalog on Monday 21 October, 2013.
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FSPS - Sim Physics X
This works very well and dose add a lot to FSX that should h ..
5 of 5 Stars!
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